Skip to main content
AccessibleplayukGaming accessibility, explained

Cognitive · learning, memory, attention and sensory processing

Gaming with cognitive differences: pacing, clarity and calmer settings

Cognitive accessibility is about making games understandable and comfortable: clear instructions, time to think, ways to recap, and less sensory overload. It helps players with learning disabilities, brain injury, dementia, ADHD, autism, dyslexia and anyone who finds busy games tiring.

Last checked About 5 min read

Rounded stepping-stone tiles leading upwards to a tick shape, with a small hourglass beside them

What to look for

0 of 9 ticked

Use this list when you check a game's accessibility menu, store page or the publisher's accessibility notes. Tick the features that matter to you, then print it or keep it on screen.

Your ticks are saved on this device only. Printing shows just this checklist.

What cognitive accessibility covers

Cognitive accessibility is the least visible kind, but it affects a lot of players. It includes how easily you can:

  • understand what to do and remember it later;
  • read and follow on-screen text;
  • cope with time pressure and lots of things happening at once;
  • handle bright, loud or flashing scenes;
  • find your way around menus and game worlds.

Needs can also change from day to day. Tiredness, stress, medication or a long day at school or work can all make the same game feel harder. Settings that you can switch quickly, such as difficulty, subtitles or reduced motion, are therefore just as valuable as ones you set once and forget.

The Game Accessibility Guidelines list several basic cognitive points for developers, including avoiding flickering images, letting players progress through text at their own pace, using simple clear language and including interactive tutorials. Those make a good checklist when you look at a new game.

This guide describes game and console settings. It is not medical or diagnostic advice.

Difficulty, pacing and the freedom to stop

Time pressure is one of the biggest barriers. Look for games that let you:

  • choose from several difficulty levels, including at least one that reduces challenge (the Accessible Games Initiative Difficulty levels tag requires this and requires the differences to be described);
  • pause at any time (Xbox's Pausable tag) and save at any time;
  • slow the game speed or switch off timers;
  • skip or simplify puzzles and quick-time events.

Lower difficulty settings are a legitimate way to play.

Making menus and text easier to follow

Console menus can be made calmer and clearer, even if game text cannot always be changed:

  • Xbox Narrator reads menus aloud. Microsoft suggests the Warn me when turning Narrator on option (Profile & system > Settings > Accessibility > Narrator) to avoid confusion if it is switched on by accident.
  • PS5 has Text Size, Bold Text, Reduce Motion and Show Check Mark on Enabled Settings under Settings > Accessibility > Display and Sound. The check mark makes it clearer whether a setting is on or off.
  • Switch 2 offers Text size, Bold text and Text to Speech under System Settings > Accessibility.

In games, look for a font-size option, a plain font choice, dialogue that waits for you to press a button, and a log where you can reread recent conversations or objectives.

Reducing sensory overload: sound, light and motion

Some players, including many autistic players, find certain sounds, lights or movement overwhelming. You can reduce this at console level:

  • Xbox system sounds: Profile & system > Settings > Accessibility > Audio lets you mute navigation sounds, notification sounds, the power chime and the start-up sound. Microsoft notes this does not affect in-game sound.
  • Xbox Night mode: Profile & system > Settings > Accessibility > Night mode can dim the display, filter blue light and lower controller and console light brightness. Microsoft suggests it may help people who are photosensitive or have sensory processing differences.
  • PS5 Reduce Motion: under Settings > Accessibility > Display and Sound.
  • Controller vibration: can be turned down or off on Xbox; on PS5 use Settings > Accessories > Controller (General) > Vibration Intensity.

In games, look for the Camera comfort tag, options to turn off screen shake and flashing effects, and separate volume sliders. If photosensitive epilepsy is a concern, read the console maker's health warning and talk to your GP or specialist about your triggers.

Notifications, interruptions and routine

Pop-up notifications can break concentration. On Xbox you can choose which notifications appear and lengthen how long they stay on screen. PlayStation's support pages also explain how to turn off pop-up notifications on PS5. Fewer interruptions make long stretches of play easier to manage.

Routines help too. Xbox's break reminder (Profile & system > Settings > Preferences > Break reminder) can prompt a pause every 30 minutes up to every 2 hours, and only shows during games. A predictable reminder can make it easier to finish a session calmly.

Store tags that point to cognitively friendly games

Accessibility tags on store pages can narrow the search. On Xbox, press the Xbox button, go to Store, browse a category, then press the X button and choose Accessibility to filter. On PS5, open a game in PlayStation Store and press the triangle button to see its listed features, where the developer has added them.

Tags that are often relevant for cognitive needs include:

  • Accessibility on launch: settings appear before any game content starts (an Xbox tag);
  • On-demand tutorials: tutorials can be replayed without losing progress (an Xbox tag);
  • Pausable and Save at any time;
  • Difficulty levels, which require at least one easier option with the differences described;
  • Clear text and Camera comfort.

Microsoft notes that tags are chosen by developers and are not a complete list of what a game offers, so use them as a starting point and then check the publisher's accessibility page.

Fewer steps to start playing

Getting from switching on the console to playing a game can involve several menus, sign-in screens and updates. Xbox suggests a few changes that make this simpler:

  • Manage your Home screen so the games you play most sit at the top, with fewer tiles to scan;
  • Instant sign-in, so no password or PIN is needed to sign in (think about who else uses the console before choosing this);
  • Automatic updates for the console, games and apps, so fewer update prompts interrupt play;
  • HDMI-CEC on Xbox Series X|S, which can switch the TV on and to the right input with the console;
  • Digital assistants, which let you use voice commands instead of navigating menus.

On PS5, adding Accessibility to the control centre puts settings within one press of the PS button, which makes quick changes easier.

Playing together and getting support

Some players find it easiest to play with a helper who can take over a hard section, read instructions or handle menus. Xbox Controller Assist and the PS5 assist controller feature make this possible without passing a controller back and forth. Microsoft lists Controller Assist as a feature that can help players with cognitive disabilities.

Xbox also suggests simplifying the Home screen so the games you play most are at the top, and setting an access PIN so accidental changes, such as resetting the console, cannot happen without it.

For broader support, see our UK organisations page. If a game is important to you, the developer's accessibility page usually lists difficulty options, tutorials and comfort settings. Our game profiles pull these from official sources.

Questions people ask

Is playing on an easier difficulty 'cheating'?

No. Difficulty settings are part of the game's design. Choosing one that fits you is how they are meant to be used.

How can I stop accidental changes to console settings?

On Xbox you can set a six-digit access PIN for actions such as removing accounts or resetting the console. Narrator also has a warning option to prevent it being turned on by accident.

Which settings help with sensory overload?

Mute system sounds, use Night mode or Reduce Motion, turn down vibration, and in games look for camera comfort options and separate volume sliders.

Can someone help me through a hard part without taking my controller?

Yes. Xbox Controller Assist and the PS5 assist controller feature let a second controller share control of the same game.

More guides

Sources we checked

  1. https://support.xbox.com/en-GB/help/account-profile/accessibility/cognitive-disabilities-accessibility-and-features (opens in a new tab)
  2. https://support.xbox.com/en-GB/help/account-profile/accessibility/how-to-mute-sound-effects (opens in a new tab)
  3. https://support.xbox.com/en-GB/help/account-profile/accessibility/how-to-configure-night-mode (opens in a new tab)
  4. https://support.xbox.com/en-GB/help/account-profile/accessibility/narrator-on-xbox-one (opens in a new tab)
  5. https://support.xbox.com/en-GB/help/account-profile/accessibility/use-break-reminder-setting (opens in a new tab)
  6. https://support.xbox.com/en-GB/help/account-profile/accessibility/copilot (opens in a new tab)
  7. https://support.xbox.com/en-GB/help/account-profile/accessibility/game-accessibility-features (opens in a new tab)
  8. https://www.playstation.com/en-gb/support/hardware/ps5-accessibility-settings/ (opens in a new tab)
  9. https://www.playstation.com/en-gb/support/hardware/adjust-general-controller-settings/ (opens in a new tab)
  10. https://www.playstation.com/en-gb/support/hardware/second-controller-assistance/ (opens in a new tab)
  11. https://www.playstation.com/en-gb/support/account/manage-notifications-ps5/ (opens in a new tab)
  12. https://www.nintendo.com/en-gb/Support/Troubleshooting/Guide-to-Accessibility-Features-on-Nintendo-Switch-2-2843775.html (opens in a new tab)
  13. https://gameaccessibilityguidelines.com/basic/ (opens in a new tab)
  14. https://accessiblegames.com/ (opens in a new tab)

Last checked against these sources: .