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Game profile

Forza Motorsport accessibility features

Turn 10's Forza Motorsport includes Blind Driving Assists, a set of configurable audio cues developed over two years with blind accessibility consultants, alongside One Touch Driving, tunable screen narration, world and UI colour blindness filters, contrast tiers and remapping.

Last checked About 3 min read

Platforms
Xbox Series X|S, Windows PC
Age rating
PEGI 3
Features documented
8 full · 1 partial · of 10 tracked

Feature check at a glance

Of the ten features we track, the official information for Forza Motorsport documents 8 in full and 1 in part.

Notes on each feature

  • Subtitles: Subtitles plus dynamic audio description for cinematics.
  • Subtitle size options: Font size and background opacity adjustable.
  • Colour-blind modes: UI colour blindness modes and separate world colour blindness filters.
  • Full control remapping: Controller remapping with custom schemes.
  • Hold-to-toggle options: Not described in the official source we checked.
  • Difficulty and assist options: One Touch Driving with braking, steering and throttle assists; opponent difficulty.
  • Audio cues for navigation: Blind Driving Assists: configurable audio cues for track position, turns and car state.
  • Text-to-speech or menu narration: Screen narration with adjustable voice and verbosity; chat text-to-speech and speech-to-text.
  • Motion and camera-shake reduction: Moving menu backgrounds can be disabled; camera shake not described.
  • High-contrast mode: Multiple UI contrast tiers.

Blind Driving Assists: a racetrack described in sound

Blind Driving Assists are a collection of dynamic audio cues that tell a blind or low-vision driver where they are on the track. Xbox Wire describes cues for track position and orientation, approaching and progressing through turns, and car information such as deceleration and gear shifts, with pitch and volume customisable. Turn 10 says the feature was developed with accessibility consultant Brandon Cole and others from the disabled gaming community.

For players who rely on audio, these cues are the main reason to look at this game. Our vision guide covers other games that use sound for navigation.

Turn 10 describes the work as taking around two years. The cues can be configured individually, so a player who only needs help with braking points can turn on just those, while a fully blind player can combine them with screen narration in menus. Pitch changes, rather than spoken words, carry much of the information, which keeps the cues quick enough for racing speeds.

One Touch Driving and adjustable opponents

One Touch Driving reduces the number of simultaneous inputs needed to race. Braking, steering and throttle assists can each be customised, so a player might handle only steering while the game manages speed. Opponent difficulty is adjustable, which together with the assists acts as a broad difficulty control.

Controller remapping allows custom control schemes. If you drive with an adaptive controller or switches, the console-level options in our Xbox Adaptive Controller guide may help further.

In practice, One Touch Driving and Blind Driving Assists can be used together, which gives a single player both reduced inputs and audio guidance. Because each assist is customisable, it is worth starting with more help switched on and removing assists gradually as the player becomes familiar with each circuit.

For a younger driver or someone new to racing games, opponent difficulty can be lowered so that a race can be finished while the player learns how the assists behave.

Narration you can tune, and colour for menus and the track

Screen narration covers menu navigation, with adjustable volume, pitch, speed and voice, and verbosity settings that control whether list positions, keywords and button hints are read. Text-to-speech and speech-to-text support voice chat in multiplayer, and cinematics have dynamic audio description.

Colour blindness modes apply to the interface (tritanopia, deuteranopia and protanopia), and separate world filters change the 3D scene. Text scaling resizes menus and HUD, contrast can be raised in tiers, and moving menu backgrounds can be turned off. We found no camera shake or motion blur setting in the official source, so motion reduction is marked partial. The game is rated PEGI 3.

Separate volume controls for different groups of sounds let players bring Blind Driving Assist cues forward and push music or crowd noise back, which helps the cues stand out. Audio customisation also benefits players with hearing loss who need engine and tyre sounds louder than the soundtrack.

Who Forza Motorsport's options are likely to suit

In our editorial view, Forza Motorsport's accessibility is unusual because it targets a group that racing games have rarely served: blind and low-vision players. If that describes the player, the combination of Blind Driving Assists, screen narration and audio description is the reason to look at this game over others on our list.

For players with limited movement, One Touch Driving is the key option, since it reduces racing to fewer simultaneous inputs. Players with colour vision deficiency get separate filters for menus and the 3D world, so the racing line and track markers can be adjusted independently from the interface.

Forza Motorsport is rated PEGI 3. Xbox Wire listed it for Xbox Series X|S, Windows PC, Steam, Xbox Game Pass and Cloud Gaming at launch in 2023. For hold-to-toggle, the official source we checked is silent, so those who need it should check the controls menu. Our vision access guide has more on audio-led play.

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Sources we checked

  1. Xbox Wire: Forza Motorsport accessibility features including Blind Driving Assists (opens in a new tab)
  2. PEGI: Forza Motorsport rating (opens in a new tab)

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