Game profile
Halo Infinite accessibility features
Xbox Wire's accessibility announcement for Halo Infinite highlights adjustable subtitles with per-speaker colours, menu narration with a Linear Navigation mode, custom friendly and enemy colours, remappable controls and chat transcription. Several areas are not covered in the official source we could open, so they are marked unknown.
- Platforms
- Xbox One, Xbox Series X|S, Windows PC
- Age rating
- PEGI 16
- Features documented
- 4 full · 2 partial · of 10 tracked
Feature check at a glance
Of the ten features we track, the official information for Halo Infinite documents 4 in full and 2 in part.
- SubtitlesYes
- Subtitle size optionsYes
- Colour-blind modesPartly
- Full control remappingYes
- Hold-to-toggle optionsNot stated
- Difficulty and assist optionsNot stated
- Audio cues for navigationNot stated
- Text-to-speech or menu narrationYes
- Motion and camera-shake reductionNot stated
- High-contrast modePartly
Notes on each feature
- Subtitles: All dialogue or campaign narrative only; per-speaker colour coding.
- Subtitle size options: Adjustable font size and background opacity.
- Colour-blind modes: Friendly and enemy colours can be changed beyond red and blue; no colour-blind filter described.
- Full control remapping: Remappable controller and keyboard controls with adjustable sensitivity.
- Hold-to-toggle options: Not described in the official source we could open.
- Difficulty and assist options: Not described in the official source we could open.
- Audio cues for navigation: Not described in the official source we could open.
- Text-to-speech or menu narration: Menu narration with adjustable speed; text-to-speech and speech-to-text for voice chat.
- Motion and camera-shake reduction: Not described in the official source we could open.
- High-contrast mode: HUD and reticle opacity adjustable; no full high contrast mode described.
Subtitles with a colour for each speaker
Halo Infinite's subtitles can show all dialogue or only the narrative campaign dialogue, which is useful in battles where background chatter would otherwise flood the screen. Font size and background opacity are adjustable, and each speaker's lines can be colour coded so it is clear who is talking.
Menu and gameplay font sizes can be changed separately. For voice chat, text-to-speech and speech-to-text options let players join in without hearing or speaking. A customisable sound mix with separate volume sliders helps players who need dialogue louder than effects. These choices map to the checklist in our hearing guide.
Limiting subtitles to narrative dialogue is worth considering for players who process text slowly: during busy fights, combat chatter would otherwise compete with story lines for screen space and reading time. For players who are Deaf or hard of hearing and want everything captioned, the all-dialogue setting is the better choice.
Moving beyond red versus blue
Multiplayer has traditionally split teams into red and blue, which some colour-blind players struggle to tell apart. Halo Infinite lets you change friendly and enemy colours to other options. HUD and reticle opacity can be adjusted to make elements easier to see. The source does not describe a dedicated colour blindness filter or high contrast mode, so we mark both as partial.
Halo Waypoint's support site has its own accessibility article, but we could not open it at the time of checking. Areas not covered by Xbox Wire, such as hold-to-toggle, difficulty, audio cues and motion settings, are marked unknown rather than assumed. Our Xbox settings guide covers console-level options that apply to every game.
In our editorial view, Halo Infinite is a reasonable place for colour-blind players and Deaf or hard-of-hearing players to try competitive shooters, given the custom team colours, subtitle controls and chat transcription. For players who need extensive motor or audio-navigation support, the documented options are thinner, and it is worth comparing with other shooters on our games list such as Gears 5.
Free-to-play multiplayer and what to check first
Halo Infinite's multiplayer is free to play, according to the Xbox Store, which makes it easy to try the accessibility settings before deciding whether the campaign is worth buying. The store lists 10 accessibility features and 15 supported languages.
Before a first match, it is worth setting subtitle scope, font size and background opacity, choosing friendly and enemy colours the player can easily tell apart, and turning on menu narration or Linear Navigation if needed. Voice chat transcription and text-to-speech should be set up before joining a team game, so the player is not trying to find them mid-match.
Because the official source we could open does not cover hold-to-toggle or motion settings, players who depend on those should check the in-game settings menu before relying on them. Console-level options on Xbox, such as button remapping through the Xbox Accessories app, still apply. The PEGI 16 rating is for violence.
Compare and explore
Sources we checked
- Xbox Wire: Xbox announces accessibility updates (Halo Infinite section) (opens in a new tab)
- Xbox Store (UK): Halo Infinite (opens in a new tab)
Last checked against these sources: .