Game profile
Indiana Jones and the Great Circle accessibility features
Bethesda's accessibility guide for Indiana Jones and the Great Circle covers subtitles and closed captions, colour blindness modes, a High Contrast Mode, full remapping, five toggle options, motion comfort settings and detailed difficulty controls. At the time of the guide, screen readers were not supported, with support planned for a later update.
- Platforms
- Xbox Series X|S, Windows PC, PlayStation 5
- Age rating
- PEGI 16
- Features documented
- 8 full · 0 partial · of 10 tracked
Feature check at a glance
Of the ten features we track, the official information for Indiana Jones and the Great Circle documents 8 in full and 0 in part.
- SubtitlesYes
- Subtitle size optionsYes
- Colour-blind modesYes
- Full control remappingYes
- Hold-to-toggle optionsYes
- Difficulty and assist optionsYes
- Audio cues for navigationNot stated
- Text-to-speech or menu narrationNo
- Motion and camera-shake reductionYes
- High-contrast modeYes
Notes on each feature
- Subtitles: Subtitles and closed captions for important sound effects; speaker names.
- Subtitle size options: Regular or Large, with an optional background.
- Colour-blind modes: Protanopia, Deuteranopia, Tritanopia with adjustable strength.
- Full control remapping: Full remapping for controller and keyboard and mouse.
- Hold-to-toggle options: Toggle Sprint, Aim Firearm, Aim Photo camera, Raise Lighter and Prime Throw.
- Difficulty and assist options: Separate combat settings, adventure difficulty, auto-parry, camera hints for puzzles.
- Audio cues for navigation: Not described in Bethesda's guide.
- Text-to-speech or menu narration: Bethesda's guide said screen readers were not supported yet, with support planned for a future update.
- Motion and camera-shake reduction: Motion blur, camera stabilisation, screen shake and field of view settings.
- High-contrast mode: High Contrast Mode with tint or outline highlighting and custom colours.
Separate dials for fights, stealth and puzzles
Combat difficulty is split into individual settings: the number of melee and ranged attackers, how fast enemies become aware of you and how much damage they deal. Auto-parry can be switched on. Adventure difficulty, which covers puzzles and exploration, is set separately to Light or Moderate, and camera hints can point you towards puzzle solutions.
Objective text and location markers can be shown or hidden, enemy awareness indicators can be displayed, and many encounters can be approached by stealth rather than combat. The game can be paused during gameplay and cutscenes, which Bethesda lists as an accessibility feature in its own right.
The torch and lighter also act as navigation aids in dark areas, which helps players who struggle with low-light scenes. Multiple save slots and auto-save reduce the risk of losing progress, and Bethesda notes that tutorials and a first-launch settings flow introduce key options early. In our editorial view, the split between combat and adventure difficulty makes the game easier to tailor than many action-adventure titles, because a player who enjoys puzzles but finds fighting hard does not have to compromise on both.
Toggles for sprint, aim and the lighter
Five actions that would otherwise need a held button can be set to toggle: Sprint, Aim Firearm, Aim Photo camera, Raise Lighter and Prime Throw. Buttons can be fully remapped for both controller and keyboard and mouse, thumbstick and trigger dead zones are adjustable, and aim assistance has an adjustable strength.
These choices make a big difference in a first-person game where the lighter or camera may be raised for long stretches. If you use switches or an adaptive controller, our motor access guide covers how to plan a layout.
Thumbstick dead zones have both inner and outer settings. Adjusting the inner dead zone can help players with tremors avoid accidental movement, while the outer setting changes how far a stick must travel to reach full speed, which can help players with limited range of motion.
Comfort settings for a first-person adventure
First-person games can cause motion sickness for some players, and Bethesda lists several settings that may help: motion blur intensity or off, camera stabilisation, a screen shake toggle and a field of view slider. The guide notes that a wider view may reduce discomfort for some players, while a narrower one reduces the fishbowl effect.
Colour blindness modes cover protanopia, deuteranopia and tritanopia with adjustable strength. High Contrast Mode highlights gameplay objects and characters with a tint or an outline, in colours you choose. UI font size can be Regular or Large, and subtitle backgrounds can be added.
The UI Colour Preset can be set to Default, a saturated option or a saturated option with hue adjustment. Combined with the Large font size and subtitle backgrounds, this can help players with low vision read menus and objectives more comfortably, and the field of view slider can make on-screen objects appear larger or smaller.
No screen reader at the time of Bethesda's guide
Bethesda's guide states that the game did not support screen readers for menu or UI narration, and that this was planned for a future update. We have therefore marked text-to-speech as no. If narration is essential, check the latest patch notes or the in-game menu before buying, and consider the console-level narrator described in our Xbox settings guide.
The PEGI 16 rating is for violence. Closed captions for important sound effects and a first-launch settings flow help players set things up before play begins.
Audio mixing lets you set dialogue, music, sound effects and ambient audio separately, and dynamic range can be adjusted, which can make quiet dialogue easier to follow without very loud effects. A Streamer Mode removes the original film music cues, which is mainly relevant to content creators.
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Sources we checked
- Bethesda: Indiana Jones and the Great Circle accessibility guide (opens in a new tab)
- PlayStation (UK): Indiana Jones and the Great Circle (PEGI and accessibility tags) (opens in a new tab)
Last checked against these sources: .