Skip to main content
AccessibleplayukGaming accessibility, explained

Game profile

Ratchet & Clank: Rift Apart accessibility features

Ratchet & Clank: Rift Apart was the first game in its series to publish an accessibility feature list. Its strengths are contrast shaders, game speed on a shortcut button and hold-to-toggle options for firing and aiming. PlayStation tags 24 features; a screen reader is not among them.

Last checked About 3 min read

Platforms
PlayStation 5, Windows PC
Age rating
PEGI 7
Features documented
7 full · 0 partial · of 10 tracked

Feature check at a glance

Of the ten features we track, the official information for Ratchet & Clank: Rift Apart documents 7 in full and 0 in part.

Notes on each feature

  • Subtitles: Subtitles and captions; high contrast subtitles carried over from earlier Insomniac games.
  • Subtitle size options: Tagged Large Subtitles and Large Captions by PlayStation.
  • Colour-blind modes: Contrast shaders with selectable colours for seven categories; tagged 'Colour Alternatives'.
  • Full control remapping: Tagged Controller Remapping (Advanced); D-pad Shortcuts.
  • Hold-to-toggle options: Hold or toggle for fire mode, aim mode, weapon wheel and swinging.
  • Difficulty and assist options: Adjustable difficulty, game speed at 70%, 50% or 30%, QTE and puzzle skips.
  • Audio cues for navigation: Not described in the official sources we checked.
  • Text-to-speech or menu narration: No screen reader listed among PlayStation's accessibility tags for this game.
  • Motion and camera-shake reduction: Camera shake or motion blur options not described in the official sources we checked.
  • High-contrast mode: High Contrast Background desaturates scenery and keeps key objects in full colour.

Contrast shaders that pick out what matters

Insomniac adapted its contrast options from Marvel's Spider-Man: Miles Morales. High Contrast Background desaturates the scenery and leaves key elements, such as enemies and traversal objects, in full colour. On top of that, shaders let you choose colours for seven categories: hero, allies, basic enemies, boss enemies, interactables, hazards and collectibles, with presets to start from.

For a fast, busy game full of particle effects, this is a practical way to keep track of what can hurt you and what you can use. PlayStation's store tags add Large Text and High Contrast Visuals. Our vision guide explains why separating hazards from background is often more helpful than simply making everything brighter.

Toggles for firing, aiming, the weapon wheel and swinging

The Toggles & Assists sub-menu converts several holds into toggles. Fire Mode can be Default, Hold or Toggle, which matters because many weapons in the series use half and full trigger pulls. Aim Mode, the Weapon Wheel and Swinging each have hold or toggle options too. Further assists named in Sony's article include Auto Glide, Aim Assist, Auto-Aim, Lock-On and a Melee Mode.

PlayStation tags the game as playable without button holds and without rapid button presses, and lists controller remapping at the Advanced level. Shortcuts on the D-pad can be set to actions such as toggling the contrast options or performing a slam attack.

Before committing to Hold or Toggle for Fire Mode, it is worth trying a few different weapons in a quiet area to see which setting feels comfortable across them.

Game speed on a shortcut button, and gaps in the published list

Game speed can be set to 70%, 50% or 30% and bound to a Shortcut, so pressing the D-pad slows the game and pressing again returns it to normal. QTE sequences and puzzles can be bypassed, an idea carried over from Insomniac's Spider-Man games, and difficulty is adjustable.

The official lists we checked do not mention a screen reader, dedicated audio cues for blind players, or camera shake and motion blur settings, so we have marked those as unknown rather than guessing. If any of those are essential, look in the in-game Accessibility menu or ask a charity such as SpecialEffect (see our support page). In our editorial view, the PEGI 7 rating and bright cartoon style make this one of the more family-friendly entries on our games list.

Sony's article also lists Auto Glide, which removes the need to hold a button to glide, and a Melee Mode that changes how close-range attacks are triggered. Aim Assist, Auto-Aim and Lock-On can be combined, which reduces the precision needed in the many shooting sections. Where a feature is missing from the official lists, console-level settings can sometimes fill the gap: the PS5's own Screen Reader, for example, reads system menus even when a game does not provide narration.

Rift Apart for younger players and shared sessions

Ratchet & Clank: Rift Apart is rated PEGI 7, with descriptors for fear, violence and in-game purchases, which puts it within reach of many families. Its accessibility options are well suited to a parent or carer setting up the game with a child: game speed on a button, hold or toggle for the trickiest inputs, and puzzle and QTE skips mean there are fewer points where a child can get stuck.

PlayStation's tags for the game include Large Text, Colour Alternatives, High Contrast Visuals, Subtitles (Basic), Large Subtitles, Captions (Basic), Large Captions, Adjustable Difficulty (Basic), Control Reminders, Tutorial Reminders and Game Pausing. It is tagged as playable without button holds, rapid presses, motion controls, vibration or the adaptive trigger effect, which matters because the DualSense triggers play a big part in the weapons.

In our editorial view, the most useful first step is to bind game speed to a Shortcut before the first combat area, so it is ready when needed rather than discovered mid-fight. Our cognitive access guide has more on reducing pressure in fast games.

Compare and explore

Sources we checked

  1. Sony Interactive Entertainment: Inside the accessibility features of Ratchet & Clank: Rift Apart (opens in a new tab)
  2. PlayStation (UK): Ratchet & Clank: Rift Apart (PEGI, platforms, accessibility tags) (opens in a new tab)

Last checked against these sources: .