Game profile
Ratchet & Clank: Rift Apart accessibility features
Ratchet & Clank: Rift Apart was the first game in its series to publish an accessibility feature list. Its strengths are contrast shaders, game speed on a shortcut button and hold-to-toggle options for firing and aiming. PlayStation tags 24 features; a screen reader is not among them.
- Platforms
- PlayStation 5, Windows PC
- Age rating
- PEGI 7
- Features documented
- 7 full · 0 partial · of 10 tracked
Feature check at a glance
Of the ten features we track, the official information for Ratchet & Clank: Rift Apart documents 7 in full and 0 in part.
- SubtitlesYes
- Subtitle size optionsYes
- Colour-blind modesYes
- Full control remappingYes
- Hold-to-toggle optionsYes
- Difficulty and assist optionsYes
- Audio cues for navigationNot stated
- Text-to-speech or menu narrationNot stated
- Motion and camera-shake reductionNot stated
- High-contrast modeYes
Notes on each feature
- Subtitles: Subtitles and captions; high contrast subtitles carried over from earlier Insomniac games.
- Subtitle size options: Tagged Large Subtitles and Large Captions by PlayStation.
- Colour-blind modes: Contrast shaders with selectable colours for seven categories; tagged 'Colour Alternatives'.
- Full control remapping: Tagged Controller Remapping (Advanced); D-pad Shortcuts.
- Hold-to-toggle options: Hold or toggle for fire mode, aim mode, weapon wheel and swinging.
- Difficulty and assist options: Adjustable difficulty, game speed at 70%, 50% or 30%, QTE and puzzle skips.
- Audio cues for navigation: Not described in the official sources we checked.
- Text-to-speech or menu narration: No screen reader listed among PlayStation's accessibility tags for this game.
- Motion and camera-shake reduction: Camera shake or motion blur options not described in the official sources we checked.
- High-contrast mode: High Contrast Background desaturates scenery and keeps key objects in full colour.
Contrast shaders that pick out what matters
Insomniac adapted its contrast options from Marvel's Spider-Man: Miles Morales. High Contrast Background desaturates the scenery and leaves key elements, such as enemies and traversal objects, in full colour. On top of that, shaders let you choose colours for seven categories: hero, allies, basic enemies, boss enemies, interactables, hazards and collectibles, with presets to start from.
For a fast, busy game full of particle effects, this is a practical way to keep track of what can hurt you and what you can use. PlayStation's store tags add Large Text and High Contrast Visuals. Our vision guide explains why separating hazards from background is often more helpful than simply making everything brighter.
Toggles for firing, aiming, the weapon wheel and swinging
The Toggles & Assists sub-menu converts several holds into toggles. Fire Mode can be Default, Hold or Toggle, which matters because many weapons in the series use half and full trigger pulls. Aim Mode, the Weapon Wheel and Swinging each have hold or toggle options too. Further assists named in Sony's article include Auto Glide, Aim Assist, Auto-Aim, Lock-On and a Melee Mode.
PlayStation tags the game as playable without button holds and without rapid button presses, and lists controller remapping at the Advanced level. Shortcuts on the D-pad can be set to actions such as toggling the contrast options or performing a slam attack.
Before committing to Hold or Toggle for Fire Mode, it is worth trying a few different weapons in a quiet area to see which setting feels comfortable across them.
Compare and explore
Sources we checked
- Sony Interactive Entertainment: Inside the accessibility features of Ratchet & Clank: Rift Apart (opens in a new tab)
- PlayStation (UK): Ratchet & Clank: Rift Apart (PEGI, platforms, accessibility tags) (opens in a new tab)
Last checked against these sources: .